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// POSTED: Apr 16, 2026

I need a Unity developer for small fixes in my mobile game.

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Hello, I have a small Unity mobile game (Candy Crush–style, purchased from CodeCanyon) and I need help with a few clear and limited tasks. This is not a large refactor and not a complex system. The developer can run and play the game to understand the mechanics. 1) Lives / Health System (from scratch) Please implement a simple lives system, similar to Candy Crush: Maximum 5 lives Lives must be visible on every scene If the player: fails a level → lose 1 life exits the level mid-game → lose 1 life Exit confirmation (in Game scene) When the player wants to exit the level: Show a popup: Text: “Are you sure?” Broken-heart style popup (simple UI is enough) Buttons: Yes → exit to Lobby, lose 1 life Retry / Continue → close popup Popup must have an X (close) button on the top-right Life regeneration Each life regenerates every 20 minutes Timer must: count down visibly continue across scenes automatically add 1 life when timer reaches 0 System must persist (PlayerPrefs is enough) No lives left If player has 0 lives and wants to play: Show options: Buy full lives with coins Watch an ad to gain 1 life Coin cost must be: defined in code (simple variable) checked before purchase If coins are enough: deduct coins refill all lives If ad is watched successfully: add 1 life 2) Safe Area / Notch Support Add proper Safe Area support for notch / cutout devices UI must not overlap with: notch rounded corners bottom gesture bar Game structure should be reviewed so the solution works correctly and cleanly This should work automatically for different screen sizes 3) UI Bug Fix – Special Items + Settings Button There is a small but annoying bug: In the Game scene, there are special items (hammer, horizontal/vertical clear, bomb, etc.) While a special item is selected: If the player taps the Settings button, the game does NOT fully pause While settings popup is open, tapping the board still activates the selected item This causes the item to be used in a random/unwanted place The settings popup then closes automatically Expected behavior: When Settings popup is open: All gameplay input must be disabled Special items must NOT be usable This bug should be solvable with a simple input blocking solution Likely a 1–2 line fix 4) Android Back Button / Scene Navigation Scenes in the game: Loading Menu Lobby Game Gamepool Current behavior: In Game scene: Back button already works Confirmation popup appears After confirmation, returns to Lobby (this is OK) Issue: In Lobby scene: Pressing back button quits the game immediately Desired behavior: When back is pressed in Lobby: Play the existing Loading scene transition Then go to Menu scene In Menu scene: Back button should show: “Do you want to exit the game?” Buttons: Yes Continue Popups can reuse existing UI style. Additional Notes Unity version: (to be specified) Game is small and already functional Developer is encouraged to run and play the game to understand the mechanics No major refactor needed Clean and simple solutions are preferred
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